There is minimal requirements you should follow. ancient notebook).It not supposed to be runned on ancient notebook.
Originally posted by slayor3000:Tried OpenMW years ago and it totally killed my FPS.
#Openmw morrowind patch project mod
Will I try OpenMW again? If I am still playing in a few years time and it is a more finished product then most likely yes.Įven though I do not like what they altered about birthsigns I can always find a mod (or make one) to alter it back. I will stick to the setup I have now, especially since I now use at least 4 MWSE/LUA mods which I really like. Check OpenMW website to compare where they are at and what ini changes to make if you want). MCP changes are simple to do through toggle buttons and hit "patch" (a lot of MCP changes have not been implemented yet by OpenMW and some that have you will have to find the ini part to change. Took a day or two to sort out a "chunk size error", but since then I have had no crashes, no stability problems at all. I changed back to MGEXE, MCP,MWSE and Lua. Then it started to have compatability problems with a couple of mods which it really should not have done. It murdered my FPS especially around towns, doing certain changes meant hunting through read mes and there web site and then altering ini files (remember to write down what you change just in case you want to revert it). Less than 2 years ago OpenMW released a major update (remember this is not a finished product) so I tried it out again. FPS and gameplay smooth (as smooth as they can be for an ancient notebook). I then went to MGE Xe, easy to set up, great graphics (long distance, shaders, fov, water ripples etc). Tried OpenMW years ago and it totally killed my FPS, the setup for certain things also was a hassle having to alter ini files.